One last thing: Where do I find the initial equipment and levels data? Is there any resource I can use to check in-game data? At this rate, I might have to use your mod as base for my own mod. I also wanted to see more usage of other effect runes such as Balance (for spamming unites that unbalance participants) and Firefly (for tanks) in the mid game for my mod (preferably just before the Luca fight). I thought of restricting the physical runes to only one copy each and on either hand slots so the Head slots can only be used for magic and other runes. Personally, I am not sure where to place the physical runes or how to balance them for late game in my mod. Other monsters have duplicate data even though there doesn't seem to be a reason for them to have dupes like say, the Highlands or the Zombies, do. Yeah, I have seen some weird data on some of the monsters in the Bestiary such as the Zombies in North Window and at least a couple of others I forgot. Obviously this is not how i preferred it, but anyone is free to do it as they wish. In the original, you can get infinite copies of the op runes (except Cyclone and Exertion) as monster loot or rare finds, Fury and DB very early, DS, Mother Earth and Flowing middle game, others later in the game. To edit them, you have to know their exact physical address and insert it in the corresponding field. Those enemies are HollyBoy from Matilda Forest and a Commander from L'Renouille. Also, two enemies are impossible to find in the editor because their names are also interrupted by that 304-byte thing, making them unsearchable. The exact value is easy to figure out by experimentation, you just try numbers until the monster data starts to look right. You need to put a value to the "offset" field of editor to make it skip the irrelevant data. You are editing them with my editor, right? One Mr.Venus instance is probably impeded by having an unrelated 304-byte data chunk related to the iso format (probably). I just remembered something about Mr.Venus. First half of it is berserk, other is protect, or the other way around, i forget. After a while of playtesting my own mod up to the "Saving Private Teresa" Greenhill mission, I kinda realize now why you didn't like how enemies just deal 1-3 damage with enough DEF in the original. Nanami takes damage for Riou if he is at low health) and by "berserk data" who gets Berserk when certain characters die (e.g. What I meant by "protect data" who protects who (e.g. I am loading my game from save files so almost every monster data update just fine, except for Mr.
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